GTA 6 may launch on consoles with a 30 FPS limit
Experts believe that modern consoles will struggle to fully simulate the open world of GTA 6 at 60 frames per second without significant technical compromises.

Following the release of the latest GTA 6 trailer, discussions about the project's performance have reignited within the gaming community. According to technical analysts and gaming bloggers, including GameRoll, expecting consoles to deliver 60 FPS in a game of this scale was unrealistic from the outset.
The limitations of the PS5 and PS5 Pro processors may prevent achieving such a frame rate without reducing traffic density, physics complexity, crowd simulation, and environmental interactions. These features are expected to be key elements of the updated Vice City's game world.
Supporters of Rockstar's approach cite Red Dead Redemption 2 as an example, which also ran at 30 FPS on consoles. The quality of animations, visuals, and responsive controls helped make the gameplay experience comfortable.
However, not everyone agrees with this stance. Some players recall the criticism Bethesda faced for limiting Starfield to 30 FPS at launch, which sparked a negative reaction. Others fear that the promised 30 frames may not remain stable, with performance potentially dropping even lower during action-packed scenes.
For now, console players will likely have to settle for 30 FPS. The possibility of running GTA 6 at a higher frame rate may come after the release of the PC version, whose launch date is currently unknown.



